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dialogue_node

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Other Nodes: [[action_node|Action]] - [[options_node|Options]] - [[branch_node|Branch]] - [[variables_node|Variables]] - [[sound_node|Sound]] - [[end_node|End]] - [[event_node|Event]] - [[custom_node|Custom]] - [[callfunction_node|Call Function]] **Dialogue Node** As straightforward as it gets, the dialogue node is responsible for the creation of dialogues, both in form of speaking or thinking. See the examples below: ===== Speaker ===== As it states, speaker is going to be the character that will be talking/thinking on a specific scene. There is two possible options for you to choose from: either you select a character that was previously added to that scene [[dialogue_node#Example 1|(see example 1)]], or you select "none", which means that no speaker is attached to the dialogue, working as a narrator [[dialogue_node#Example 3|(see example 3)]]. ===== Speaking ===== Selected by default, means the character is speaking [[dialogue_node#Example 1|(see example 1)]]. If not selected, the character will be thinking instead [[dialogue_node#Example 2|(see example 2)]]. ===== Dialogue ===== ---- ===== Examples ===== === Example 1 === {{:dialogue-node.png?nolink|}} 1: With a character selected (the character needs to be on the scene to be showing up here).\\ 2: When selected, means the character is speaking.\\ 3: The dialogue text. ---- === Example 2 === {{:dialogue-node2.png?nolink|}} 1: With a character selected (the character needs to be on the scene to be show up here).\\ 2: When deselected, means the character is thinking.\\ 3: The dialogue text. ---- === Example 3 === {{:dialogue-node3.png?nolink|}} 1: Without a character selected. Can work as a narrator.\\ 2: The dialog text ---- === Example 4 === {{:dialogue-node4.png?nolink|}} 1: With a character selected (in this case, the character is set outside of the scene canvas).\\ 2: When selected, means the character is thinking.\\ 3: The dialogue text.

dialogue_node.1502391297.txt.gz ยท Last modified: 2018/02/06 22:21 (external edit)

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