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| + | Other Nodes: | ||
| + | [[dialogue_node|Dialogue]] - | ||
| + | [[action_node|Action]] - | ||
| + | [[options_node|Option]] - | ||
| + | [[branch_node|branch]] - | ||
| + | [[variables_node|Variables]] - | ||
| + | [[sound_node|Sound]] - | ||
| + | [[end_node|End]] - | ||
| + | [[custom_node|Custom]] - | ||
| + | [[callfunction_node|Call Function]] | ||
| + | |||
| + | ** Event Node ** | ||
| + | |||
| + | The Action Node does exactly what it says: action. It works with any objects or characters on your scene. | ||
| + | |||
| + | ===== Object Click ===== | ||
| + | ==== Object ==== | ||
| + | |||
| + | ===== Key Pressed ===== | ||
| + | ==== Key ==== | ||
| + | |||
| + | ===== Key Held ===== | ||
| + | ==== Key ==== | ||
| + | |||
| + | ===== Key Up ===== | ||
| + | ==== Key ==== | ||
| + | |||
| + | ===== Time Passed ===== | ||
| + | ==== Time ==== | ||
| + | |||
| + | ===== Starts Active ===== | ||
| + | ===== Takes Focus ===== | ||
| + | ===== Event Name ===== | ||