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testpage [2019/09/10 07:59]
dgmschouten [End]
testpage [2019/09/10 08:48]
dgmschouten [Step 2. Variables in the Scriptor tab]
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 Now, return to the Project Editor. Create a second scene, enter it, and go to the Scriptor tab. You will see that the Global Variable COUNTER exists in this scene as well. Global variables are scene-independent:​ Each global variable exists through your entire project. Now, return to the Project Editor. Create a second scene, enter it, and go to the Scriptor tab. You will see that the Global Variable COUNTER exists in this scene as well. Global variables are scene-independent:​ Each global variable exists through your entire project.
  
-IMG: scene 2 global (All the Object Variables related to objects in scene 1 are not visible here, since these are not relevant to scene 2.)+IMG: scene 2 global (All the Object Variables related to objects in scene 1 are not visible here, since these are not relevant to scene 2.)
  
 Unlike Object Variables, Global Variables can be edited directly. Double-click anywhere on the row containing the COUNTER variable. Doing so will open the Create Variable screen again, for this variable. Unlike Object Variables, Global Variables can be edited directly. Double-click anywhere on the row containing the COUNTER variable. Doing so will open the Create Variable screen again, for this variable.
  
-IMG: Create Counter (You can see that the screen immediately fills out all details for the COUNTER variable.)+IMG: Create Counter (You can see that the screen immediately fills out all details for the COUNTER variable.)
  
 Change the initial value of COUNTER to 3, and click the SET button. Be careful to not click the DELETE button: This will delete the variable instead. Change the initial value of COUNTER to 3, and click the SET button. Be careful to not click the DELETE button: This will delete the variable instead.
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 Variables provide a wide range of options to make your game more complicated,​ exciting, interesting,​ and useful. Experiment to see what you can achieve with them! Variables provide a wide range of options to make your game more complicated,​ exciting, interesting,​ and useful. Experiment to see what you can achieve with them!
  
-If you want more guidance, consider the following options:+__If you want more guidance, consider the following options:__
  
-  * [[tutorial2|Tutorial 2]] will show you how to design a scientific experiment in StudyCrafter,​ using a well-known scientific study as an example: The Decoy Effect. +[[tutorial2|Tutorial 2]] will show you how to design a scientific experiment in StudyCrafter,​ using a well-known scientific study as an example: The Decoy Effect. 
-  ​* ​[[tutorial4|Tutorial 4]] will teach you the ins and outs of every StudyCrafter node. + 
-  ​* ​The [[user_guide|User Guide]] contains descriptive guides on every aspect of StudyCrafter. If you want to quickly look up the details or attributes of a specific thing, look here! +[[tutorial4|Tutorial 4]] will teach you the ins and outs of every StudyCrafter node. 
-  ​* ​Finally, if the terminology in this tutorial or anywhere else on the wiki is unclear, the [[glossary|Glossary]] explains everything.+ 
 +The [[user_guide|User Guide]] contains descriptive guides on every aspect of StudyCrafter. If you want to quickly look up the details or attributes of a specific thing, look here! 
 + 
 +Finally, if the terminology in this tutorial or anywhere else on the wiki is unclear, the [[glossary|Glossary]] explains everything.
testpage.txt · Last modified: 2019/09/10 08:48 by dgmschouten