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testpage [2019/09/10 07:59] dgmschouten [End] |
testpage [2019/09/10 08:48] dgmschouten [Step 2. Variables in the Scriptor tab] |
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Now, return to the Project Editor. Create a second scene, enter it, and go to the Scriptor tab. You will see that the Global Variable COUNTER exists in this scene as well. Global variables are scene-independent: Each global variable exists through your entire project. | Now, return to the Project Editor. Create a second scene, enter it, and go to the Scriptor tab. You will see that the Global Variable COUNTER exists in this scene as well. Global variables are scene-independent: Each global variable exists through your entire project. | ||
- | IMG: scene 2 global (All the Object Variables related to objects in scene 1 are not visible here, since these are not relevant to scene 2.) | + | > IMG: scene 2 global (All the Object Variables related to objects in scene 1 are not visible here, since these are not relevant to scene 2.) |
Unlike Object Variables, Global Variables can be edited directly. Double-click anywhere on the row containing the COUNTER variable. Doing so will open the Create Variable screen again, for this variable. | Unlike Object Variables, Global Variables can be edited directly. Double-click anywhere on the row containing the COUNTER variable. Doing so will open the Create Variable screen again, for this variable. | ||
- | IMG: Create Counter (You can see that the screen immediately fills out all details for the COUNTER variable.) | + | > IMG: Create Counter (You can see that the screen immediately fills out all details for the COUNTER variable.) |
Change the initial value of COUNTER to 3, and click the SET button. Be careful to not click the DELETE button: This will delete the variable instead. | Change the initial value of COUNTER to 3, and click the SET button. Be careful to not click the DELETE button: This will delete the variable instead. | ||
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Variables provide a wide range of options to make your game more complicated, exciting, interesting, and useful. Experiment to see what you can achieve with them! | Variables provide a wide range of options to make your game more complicated, exciting, interesting, and useful. Experiment to see what you can achieve with them! | ||
- | If you want more guidance, consider the following options: | + | __If you want more guidance, consider the following options:__ |
- | * [[tutorial2|Tutorial 2]] will show you how to design a scientific experiment in StudyCrafter, using a well-known scientific study as an example: The Decoy Effect. | + | [[tutorial2|Tutorial 2]] will show you how to design a scientific experiment in StudyCrafter, using a well-known scientific study as an example: The Decoy Effect. |
- | * [[tutorial4|Tutorial 4]] will teach you the ins and outs of every StudyCrafter node. | + | |
- | * The [[user_guide|User Guide]] contains descriptive guides on every aspect of StudyCrafter. If you want to quickly look up the details or attributes of a specific thing, look here! | + | [[tutorial4|Tutorial 4]] will teach you the ins and outs of every StudyCrafter node. |
- | * Finally, if the terminology in this tutorial or anywhere else on the wiki is unclear, the [[glossary|Glossary]] explains everything. | + | |
+ | The [[user_guide|User Guide]] contains descriptive guides on every aspect of StudyCrafter. If you want to quickly look up the details or attributes of a specific thing, look here! | ||
+ | |||
+ | Finally, if the terminology in this tutorial or anywhere else on the wiki is unclear, the [[glossary|Glossary]] explains everything. |