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navigating_scriptor [2019/07/24 10:53]
ding.che created
navigating_scriptor [2019/07/24 11:02] (current)
ding.che Turn up headline levels
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-==== Navigating the Scriptor ====+===== Navigating the Scriptor ​=====
  
 The scriptor adds depth to each scene by developing the action of the scene. ​ Through each of these features, the user can enhance the storyline in a variety of methods. ​ To add scripts to the scene, select the Scriptor tab at the top of the screen. The scriptor adds depth to each scene by developing the action of the scene. ​ Through each of these features, the user can enhance the storyline in a variety of methods. ​ To add scripts to the scene, select the Scriptor tab at the top of the screen.
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 Each of the scripts can be moved by left clicking and holding, then dragging the script to the desired location. Each of the scripts can be moved by left clicking and holding, then dragging the script to the desired location.
  
-===Dialogue===+====Dialogue====
  
 Dialogue is an important feature for a scene. ​ As dramatic as a character staring at another character can be, it also provides a challenge in moving the story along. ​ Dialogue provides the interaction between each character by using words to communicate with each other. ​ Dialogue is an important feature for a scene. ​ As dramatic as a character staring at another character can be, it also provides a challenge in moving the story along. ​ Dialogue provides the interaction between each character by using words to communicate with each other. ​
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 {{:​dialogue.png}} ​ {{:​dialogue.png}} ​
  
-==Creating a Dialogue Script==+===Creating a Dialogue Script===
   - Select the asset that will be the speaker. ​ Dialogue is not limited to humans, as Disney has reinforced to the public multiple times.   - Select the asset that will be the speaker. ​ Dialogue is not limited to humans, as Disney has reinforced to the public multiple times.
   - Type in the dialogue that will be attached to the asset.   - Type in the dialogue that will be attached to the asset.
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 Also, the creation of a dialogue script does not mean that a conversation will occur. ​ A conversation is a dialogue exchange between multiple assets. ​ To create a conversation,​ create multiple dialogue scripts where each asset has its own dialogue. Also, the creation of a dialogue script does not mean that a conversation will occur. ​ A conversation is a dialogue exchange between multiple assets. ​ To create a conversation,​ create multiple dialogue scripts where each asset has its own dialogue.
  
-===Action===+====Action====
  
 The action script creates movement with an asset. ​ Movement is not just limited to an asset going from one side of the screen to another. ​ Movement can be rotation, flipping, and size changing. ​ The action script creates movement with an asset. ​ Movement is not just limited to an asset going from one side of the screen to another. ​ Movement can be rotation, flipping, and size changing. ​
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-==Creating an Action Script==+===Creating an Action Script===
  
   - Select the object that needs action. ​ As with dialogue, action is not limited to human characters.   - Select the object that needs action. ​ As with dialogue, action is not limited to human characters.
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   - After all the options are chosen, choose how to advance to the next node.  Choose between On Click, When Completed, Instantly, or After Time.   - After all the options are chosen, choose how to advance to the next node.  Choose between On Click, When Completed, Instantly, or After Time.
  
-===Player Choice===+====Player Choice====
  
 Player choice scripts give the player the option to choose one option over other options. ​ This allows for a conditional response and customization for the player. ​ That means that, depending on what the player selects, a different outcome can occur. ​ The outcome could be another script in the scene, the end of the scene to transition to another scene, or the end of the experiment all together. Player choice scripts give the player the option to choose one option over other options. ​ This allows for a conditional response and customization for the player. ​ That means that, depending on what the player selects, a different outcome can occur. ​ The outcome could be another script in the scene, the end of the scene to transition to another scene, or the end of the experiment all together.
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 Player choices can sometime be confusing to manage, so the user must ensure that the branching follows the vision of the experiment while also considering the player experience. ​ The more complex the consequences of the player choice, the more likely that the player and possibly the user will get confused. Player choices can sometime be confusing to manage, so the user must ensure that the branching follows the vision of the experiment while also considering the player experience. ​ The more complex the consequences of the player choice, the more likely that the player and possibly the user will get confused.
  
-==Creating a Player Choice Script==+===Creating a Player Choice Script===
   - Select the type of choice to make.  For those new to StudyCrafter,​ the Simple Choice is the most appropriate one to pick.   - Select the type of choice to make.  For those new to StudyCrafter,​ the Simple Choice is the most appropriate one to pick.
   - If a prompt is desired, check the box.  This adds a small dialogue box that can be assigned to any asset. ​ It will appear with the choices.   - If a prompt is desired, check the box.  This adds a small dialogue box that can be assigned to any asset. ​ It will appear with the choices.
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   - Choose the script that will happen for EACH choice. ​ Each decision, bad or good, has a consequence. ​ Every choice in StudyCrafter also has a consequence after each player choice.   - Choose the script that will happen for EACH choice. ​ Each decision, bad or good, has a consequence. ​ Every choice in StudyCrafter also has a consequence after each player choice.
  
-===Branch===+====Branch====
  
 Branching is similar in design to the Player Choice script in terms of conditional responses. ​ However, where they differ is that while the Player Choice script gives the player the option to choose their own adventure, Branching does not.  Branching allows the user to create an If/Then statement and responses based on the defined condition. Branching is similar in design to the Player Choice script in terms of conditional responses. ​ However, where they differ is that while the Player Choice script gives the player the option to choose their own adventure, Branching does not.  Branching allows the user to create an If/Then statement and responses based on the defined condition.
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 If the if/then statement is not written correctly, then nothing will happen in the script. ​ Be aware of the wording and punctuation when creating conditional statements. If the if/then statement is not written correctly, then nothing will happen in the script. ​ Be aware of the wording and punctuation when creating conditional statements.
  
-==Creating a Branch Script==+===Creating a Branch Script===
   - Select the type of branch for the script. ​ The user can select between either a regular if/then statement or random.   - Select the type of branch for the script. ​ The user can select between either a regular if/then statement or random.
   - Define the parameters of the branch. ​ Define the if/then statement.   - Define the parameters of the branch. ​ Define the if/then statement.
   - Choose the conditional response.   - Choose the conditional response.
  
-===Sound===+====Sound====
  
 This script adds sound to the experiment. ​ Sound, not singing or voice acting, can also add ambiance to a scene. ​ Sound can also be an auditory conditional response to an action, like an incorrect buzzer when a question is answered incorrectly.  ​ This script adds sound to the experiment. ​ Sound, not singing or voice acting, can also add ambiance to a scene. ​ Sound can also be an auditory conditional response to an action, like an incorrect buzzer when a question is answered incorrectly.  ​
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 Sound, depending on the experiment, can be an important factor in achieving the desired reaction. Sound, depending on the experiment, can be an important factor in achieving the desired reaction.
  
-==Creating a Sound Script==+===Creating a Sound Script===
   - Select the type of sound effect. ​ The user can select either a sound effect, background music, or sound to play in a loop.   - Select the type of sound effect. ​ The user can select either a sound effect, background music, or sound to play in a loop.
   - After selecting the type of sound, select the sound. ​ There is a multitude of sound effects, animal noises, and classical music to choose from.   - After selecting the type of sound, select the sound. ​ There is a multitude of sound effects, animal noises, and classical music to choose from.
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   - Choose what happens after the sound plays.   - Choose what happens after the sound plays.
  
-===End Scene===+====End Scene====
  
 As the name implies, this script ends the scene. ​ However, the end of the scene doesn’t mean the end of the experiment. ​ The user can choose what scene follows next, as well as any transitional text. As the name implies, this script ends the scene. ​ However, the end of the scene doesn’t mean the end of the experiment. ​ The user can choose what scene follows next, as well as any transitional text.
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 End scene also is the transition point of the conditional responses from the Player Choice script or the Branch script. ​ Depending on the choice, the user can select which one will be the next scene. End scene also is the transition point of the conditional responses from the Player Choice script or the Branch script. ​ Depending on the choice, the user can select which one will be the next scene.
  
-==Creating an End Scene Script==+===Creating an End Scene Script===
   - Choose what the next scene will be in the story/​experiment. ​ If this is the terminal point in the experiment, select None.   - Choose what the next scene will be in the story/​experiment. ​ If this is the terminal point in the experiment, select None.
   - If a text is needed to transition between scenes, add the transition text here.   - If a text is needed to transition between scenes, add the transition text here.
  
navigating_scriptor.txt · Last modified: 2019/07/24 11:02 by ding.che