This shows you the differences between two versions of the page.
event_node [2018/02/06 22:21] |
event_node [2018/02/06 22:21] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | Other Nodes: | ||
+ | [[dialogue_node|Dialogue]] - | ||
+ | [[action_node|Action]] - | ||
+ | [[options_node|Option]] - | ||
+ | [[branch_node|branch]] - | ||
+ | [[variables_node|Variables]] - | ||
+ | [[sound_node|Sound]] - | ||
+ | [[end_node|End]] - | ||
+ | [[custom_node|Custom]] - | ||
+ | [[callfunction_node|Call Function]] | ||
+ | |||
+ | ** Event Node ** | ||
+ | |||
+ | The Action Node does exactly what it says: action. It works with any objects or characters on your scene. | ||
+ | |||
+ | ===== Object Click ===== | ||
+ | ==== Object ==== | ||
+ | |||
+ | ===== Key Pressed ===== | ||
+ | ==== Key ==== | ||
+ | |||
+ | ===== Key Held ===== | ||
+ | ==== Key ==== | ||
+ | |||
+ | ===== Key Up ===== | ||
+ | ==== Key ==== | ||
+ | |||
+ | ===== Time Passed ===== | ||
+ | ==== Time ==== | ||
+ | |||
+ | ===== Starts Active ===== | ||
+ | ===== Takes Focus ===== | ||
+ | ===== Event Name ===== | ||