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dialogue_node [2017/08/10 11:54] rickmenasce |
dialogue_node [2018/02/06 22:21] |
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- | Other Nodes: | ||
- | [[action_node|Action]] - | ||
- | [[options_node|Options]] - | ||
- | [[branch_node|Branch]] - | ||
- | [[variables_node|Variables]] - | ||
- | [[sound_node|Sound]] - | ||
- | [[end_node|End]] - | ||
- | [[event_node|Event]] - | ||
- | [[custom_node|Custom]] - | ||
- | [[callfunction_node|Call Function]] | ||
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- | **Dialogue Node** | ||
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- | As straightforward as it gets, the dialogue node is responsible for the creation of dialogues, both in form of speaking or thinking. See the examples below: | ||
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- | ===== Speaker ===== | ||
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- | As it states, speaker is going to be the character that will be talking/thinking on a specific scene. There is two possible options for you to choose from: either you select a character that was previously added to that scene [[dialogue_node#Example 1|(see example 1)]], or you select "none", which means that no speaker is attached to the dialogue, working as a narrator [[dialogue_node#Example 3|(see example 3)]]. | ||
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- | ===== Speaking ===== | ||
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- | Selected by default, means the character is speaking [[dialogue_node#Example 1|(see example 1)]]. If not selected, the character will be thinking instead [[dialogue_node#Example 2|(see example 2)]]. | ||
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- | ===== Dialogue ===== | ||
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- | ---- | ||
- | ===== Examples ===== | ||
- | === Example 1 === | ||
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- | {{:dialogue-node.png?nolink|}} | ||
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- | 1: With a character selected (the character needs to be on the scene to be showing up here).\\ | ||
- | 2: When selected, means the character is speaking.\\ | ||
- | 3: The dialogue text. | ||
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- | ---- | ||
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- | === Example 2 === | ||
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- | {{:dialogue-node2.png?nolink|}} | ||
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- | 1: With a character selected (the character needs to be on the scene to be show up here).\\ | ||
- | 2: When deselected, means the character is thinking.\\ | ||
- | 3: The dialogue text. | ||
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- | ---- | ||
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- | === Example 3 === | ||
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- | {{:dialogue-node3.png?nolink|}} | ||
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- | 1: Without a character selected. Can work as a narrator.\\ | ||
- | 2: The dialog text | ||
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- | ---- | ||
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- | === Example 4 === | ||
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- | {{:dialogue-node4.png?nolink|}} | ||
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- | 1: With a character selected (in this case, the character is set outside of the scene canvas).\\ | ||
- | 2: When selected, means the character is thinking.\\ | ||
- | 3: The dialogue text. | ||