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dialogue_node [2017/08/10 11:52]
rickmenasce
dialogue_node [2017/08/10 12:05]
rickmenasce
Line 17: Line 17:
 ===== Speaker ===== ===== Speaker =====
  
-As it states, speaker is going to be the character that will be talking/​thinking on a specific scene. There is two possible options for you to choose from: either you select a character that was previously added to that scene [[dialogue_node#​Example 1|(example 1)]], or you select "​none",​ which means that no speaker is attached to the dialogue, working as a narrator.+As it states, speaker is going to be the character that will be talking/​thinking on a specific scene. There is two possible options for you to choose from: either you select a character that was previously added to that scene [[dialogue_node#​Example 1|(see example 1)]], or you select "​none",​ which means that no speaker is attached to the dialogue, working as a narrator ​[[dialogue_node#​Example 3|(see example 3)]].
  
 ===== Speaking ===== ===== Speaking =====
 +
 +Selected by default, means the character is speaking [[dialogue_node#​Example 1|(see example 1)]]. If not selected, the character will be thinking instead [[dialogue_node#​Example 2|(see example 2)]]. 
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 ===== Dialogue ===== ===== Dialogue =====
 +
 +The text in which the character will be talking/​thinking.
  
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dialogue_node.txt ยท Last modified: 2018/02/06 22:21 (external edit)