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dialogue_node [2017/08/10 11:52] rickmenasce |
dialogue_node [2017/08/10 12:05] rickmenasce |
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===== Speaker ===== | ===== Speaker ===== | ||
- | As it states, speaker is going to be the character that will be talking/thinking on a specific scene. There is two possible options for you to choose from: either you select a character that was previously added to that scene [[dialogue_node#Example 1|(example 1)]], or you select "none", which means that no speaker is attached to the dialogue, working as a narrator. | + | As it states, speaker is going to be the character that will be talking/thinking on a specific scene. There is two possible options for you to choose from: either you select a character that was previously added to that scene [[dialogue_node#Example 1|(see example 1)]], or you select "none", which means that no speaker is attached to the dialogue, working as a narrator [[dialogue_node#Example 3|(see example 3)]]. |
===== Speaking ===== | ===== Speaking ===== | ||
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+ | Selected by default, means the character is speaking [[dialogue_node#Example 1|(see example 1)]]. If not selected, the character will be thinking instead [[dialogue_node#Example 2|(see example 2)]]. | ||
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===== Dialogue ===== | ===== Dialogue ===== | ||
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+ | The text in which the character will be talking/thinking. | ||
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